UniRig - AI Vision Models Tool
Overview
UniRig is an AI-based unified framework for automatic 3D model rigging. It leverages a GPT-like transformer to predict skeleton hierarchies and per-vertex skinning weights. The project automates the traditionally time-consuming rigging process for diverse 3D assets, including humans, animals, and objects.
Key Features
- Predicts skeleton hierarchies using a GPT-like transformer
- Estimates per-vertex skinning weights for mesh deformation
- Unified framework for automatic 3D model rigging
- Supports diverse asset types: humans, animals, and objects
- Reduces manual rigging steps by automating core tasks
Ideal Use Cases
- Automate rigging for human character models
- Generate rigs for animal models
- Rig object and prop meshes for animation
- Accelerate rigging in animation and game pipelines
- Batch-process large asset libraries for production
Getting Started
- Open the GitHub repository at https://github.com/VAST-AI-Research/UniRig
- Clone the repository to your local machine
- Install dependencies and environment as documented in the README
- Prepare and supply your 3D model files to the workflow
- Run the provided rigging scripts or model inference
- Validate and adjust predicted skeletons and skin weights
- Refer to repository examples and issues for troubleshooting
Pricing
Not disclosed; the repository does not specify pricing or commercial terms.
Key Information
- Category: Vision Models
- Type: AI Vision Models Tool