UniRig - AI Vision Models Tool

Overview

UniRig is an AI-based unified framework for automatic 3D model rigging. It leverages a GPT-like transformer to predict skeleton hierarchies and per-vertex skinning weights. The project automates the traditionally time-consuming rigging process for diverse 3D assets, including humans, animals, and objects.

Key Features

  • Predicts skeleton hierarchies using a GPT-like transformer
  • Estimates per-vertex skinning weights for mesh deformation
  • Unified framework for automatic 3D model rigging
  • Supports diverse asset types: humans, animals, and objects
  • Reduces manual rigging steps by automating core tasks

Ideal Use Cases

  • Automate rigging for human character models
  • Generate rigs for animal models
  • Rig object and prop meshes for animation
  • Accelerate rigging in animation and game pipelines
  • Batch-process large asset libraries for production

Getting Started

  • Open the GitHub repository at https://github.com/VAST-AI-Research/UniRig
  • Clone the repository to your local machine
  • Install dependencies and environment as documented in the README
  • Prepare and supply your 3D model files to the workflow
  • Run the provided rigging scripts or model inference
  • Validate and adjust predicted skeletons and skin weights
  • Refer to repository examples and issues for troubleshooting

Pricing

Not disclosed; the repository does not specify pricing or commercial terms.

Key Information

  • Category: Vision Models
  • Type: AI Vision Models Tool